1. Provide an overview of your project/artifact. (For example: I designed a video game using Scratch programming where the player, or snowman, has to catch 5 snowflakes and avoid the flying flames.)

2. What were the important learning targets of this project/artifact? (What were the requirements for the project?)

3. What were the computer science concepts used for this project/artifact? (Variables, loops, conditional statements, functions, lists/arrays, methods, etc.)       

4. What were the computational thinking principles used for this project/artifact? (Abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables, etc.)

5. How does this project/artifact relate to the “real” world? What did you learn or use that will help you outside the classroom?

6. In this project/artifact, what did you particularly want others to notice?

7. What would you improve if you could do this over again?

8. Does this project/artifact reflect the effort you put into it? Why or why not?

1. My project is painting the stranger things wall and having run blink by using the led lights 
2. The requirements are to use the led lights and/or the speaker so I'm going to try and use both
3. I am using variables and loops for my project 
4. I used efficiency and correctness
5. I learned how to program and i will use it for future jobs
6. The hard work i put into it
7. My stitching
8. Yes because it was a hard project

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